Major organs

OrganResponsibilityDoes not own
Lore Vault boundaryRetrieves exact source witnesses and records provenanceCampaign truth or invented facts
Session ZeroNegotiates campaign premise, roles, boundaries, and explicit player decisionsPublished world state before approval
World compilerProduces a bounded seed, topology, civic machinery, actors, populations, and agency profilesRuntime mutation after publication
ProjectorConverts permitted typed state into one subject’s lived contextCanonical state or another subject’s knowledge
PersonaAppraises and responds from the projected perspectiveTyped effects or commit authority
InterpreterTranslates natural intent into the closed action algebraWhether the action succeeds or commits
AssessorDetermines possibility, difficulty, stakes, and admissible mutation scopeDice, narration, or world commit
Multiresolution resolverDerives a connected active cover over canonical subjectsSubject identity, facts, or population membership
NemesisSelects who needs a decision window in response to unresolved causal pressureCover construction, actions, or outcomes
Strategic outcome resolverProposes bounded consequences for selected strategic attemptsMutation admission or persistence
Titled elaboratorsPropose one additive worldbuilding operation at a timeExisting state, evidence, or direct writes
NewspaperSelects and narrates committed public events through an editorial PersonaWorld events or factual admission
WorldKernelValidates commands and atomically commits canonical state, events, receipts, and revisionModel inference or presentation
CultCache / CultMesh / EvePersist typed state, publish provider state, and render interfacesThe domain decisions represented by that state

Two scales, one world

Canonical actors, institutions, population Gestalts, and durable named members form the latent agency graph. An active-cell entitlement controls simultaneous attention, not population size. A deterministic resolver compresses the graph into cohesive cells and adversarial arenas while preserving complete coverage.

At the current full-world target:

latent actionable subjects: about 2,400
active cell entitlement:    240
target active cover:        about 10%
provider concurrency:       separately bounded, at most 32

Gestalt compression is reversible simulation resolution. It does not merge identities or knowledge. Named members retain personal memories, possessions, relationships, injuries, and obligations when folded back into a population.

One write path

Foreground actions, NPC reactions, strategic waves, waits, travel, population movement, region expansion, locality elaboration, clock consequences, and approved population fission all lower into the same closed semantic mutation algebra. WorldKernel validates the complete batch against one exact authority envelope and commits it atomically.

The browser, scheduler, models, newspapers, checkpoints, and reconciliation workers cannot create a second result. A checkpoint proves work already done; it is not another owner of the world.

Consumer boundary

Ghostlight accepts sparse consumer-authored world seeds and externally owned boundary snapshots through a generic contract. Delvehold retains sovereignty over the Greathold, its players, civic state, dungeons, workshops, contracts, and quantitative economy. Ghostlight owns the autonomous world beyond that boundary. Each side validates proposed consequences inside its own authority.